Below is a rendered out image in HD of our newly textured park scene with a much realistic look. As can be seen the whole scene isn’t fully textured.
Fully textured park scene:
We modelled some spectacles for our character ‘Ernest’. We created our UV map for the spectacles.
We then altered the UV map so that the lenses had a degree of transparency. This means that when the specticles are on our character the eyes behind will still be visible.
The living room with most of the texturing complete: